Resume
2010-Present Zenimax Online Studios - The Elder Scrolls Online
Lead Encounter Designer
Product Owner - Monsters. Oversee post-launch design and implementation of monsters and combat encounters. Design tools to support large scalable combat encounters and the justice system. Document and train others in the art of ability creation. Act as a training resource for the content department.
Content Designer
Worked with a team to design and script quest content for Grahtwood, an Aldmeri Dominion zone. Acted as a training resource for the team responsible for that zone. Designed and implemented the game-wide Random Distraction System. Pre-release hardening.
Associate Content Designer
Worked with a team to design and script quest content and encounters for Shadowfen, Malabal Tor, and Khenarthi's Roost. Established scripting standards for Summon on Demand events.
Embedded Quality Assurance Tester/Senior/Lead Analyst
Tested, then led teams testing various aspects of The Elder Scrolls Online development with a focus on tools functionality. Established smoke testing standards for build integration.
2009-2010 e4e Absolute Quality - QA Contractor Multiple Projects
Compatibility Quality Assurance Tester/Lead Analyst
Oversaw testing of AAA and independent games on a variety of computer hardware configurations. Primary point of contact for client needs and result reporting. Functionality testing of a massively multiplayer online game. Tested software drivers for a major hardware manufacturer on Linux/Windows/Mac platforms.
Education: B.A. in Visual Arts from the University of Maryland Baltimore County
Skills: Creative problem solving, low-impact scripting in a massively multiplayer environment, effective hands-on training, Agile software development with SCRUM, 3d modeling and animation, some knowledge of C++. Advanced Microsoft Excel, Atlassian Confluence, Atlassian JIRA, Perforce. Best damn Werewolf moderator around.
Attributes: Driven, efficient, organized, highly adaptive, honest, patient, and reliable.